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1 .@r
2 =
3 getrefine();
4 bonus2
5 bMagicAtkEle,Ele_Fire,5;
6 bonus2
7 bMagicAtkEle,Ele_Earth,5;
8 bonus2
9 bMagicAtkEle,Ele_Neutral,5;
10 bonus2
11 bMagicAtkEle,Ele_Water,5;
12 bonus2
13 bMagicAtkEle,Ele_Wind,5;
14 bonus2
15 bSkillVariableCast,"SO_PSYCHIC_WAVE",-2000;
16 if
17 (.@r
18 =7)
19 {
20 bonus2
21 bMagicAtkEle,Ele_Fire,5;
22 bonus2
23 bMagicAtkEle,Ele_Earth,5;
24 bonus2
25 bMagicAtkEle,Ele_Neutral,5;
26 bonus2
27 bMagicAtkEle,Ele_Water,5;
28 bonus2
29 bMagicAtkEle,Ele_Wind,5;
30 bonus2
31 bSkillVariableCast,"SO_PSYCHIC_WAVE",-2000;
32 if
33 (.@r
34 =9)
35 {
36 bonus2
37 bMagicAtkEle,Ele_Fire,5;
38 bonus2
39 bMagicAtkEle,Ele_Earth,5;
40 bonus2
41 bMagicAtkEle,Ele_Neutral,5;
42 bonus2
43 bMagicAtkEle,Ele_Water,5;
44 bonus2
45 bMagicAtkEle,Ele_Wind,5;
46 bonus2
47 bSkillVariableCast,"SO_PSYCHIC_WAVE",-2000;
48 bonus2
49 bSkillAtk,"SO_PSYCHIC_WAVE",10;
50 }
51 } |